Freek Zindel
2009-03-29 13:26:54 UTC
When looking at the source code for MochiKit I found that the object
hierarchy is created with calls to update. e.g.:
MochiKit.Base.update(MochiKit.Dom,{...});
I am eager to learn about the rationale for doing this so that I may
enhance my understanding of javascript.
What is the advantage of using this technique over an assignment such
as:
MochiKit.Dom = {...}
I am aware of the benefit of having the option to call update several
times, each time adding some extra functionality to an object. But if
only one call to update is made for a specific part of the MochiKit
tree wouldn't the work that update does just be extra overhead?
Or are there other benefits?
Best regards,
Freek Zindel
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hierarchy is created with calls to update. e.g.:
MochiKit.Base.update(MochiKit.Dom,{...});
I am eager to learn about the rationale for doing this so that I may
enhance my understanding of javascript.
What is the advantage of using this technique over an assignment such
as:
MochiKit.Dom = {...}
I am aware of the benefit of having the option to call update several
times, each time adding some extra functionality to an object. But if
only one call to update is made for a specific part of the MochiKit
tree wouldn't the work that update does just be extra overhead?
Or are there other benefits?
Best regards,
Freek Zindel
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You received this message because you are subscribed to the Google Groups "MochiKit" group.
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To unsubscribe from this group, send email to mochikit+***@googlegroups.com
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